This lets you get the firepower of a Long Burst in a shorter amount of time. You fire a 3 round burst with each gun at the same target. You fire six shots for up to -6 recoil and -5 to your target’s defense test. This turns your SA pistols the effectiveness of a long burst with the same penalties. The target of a Dual Shot takes a -1 penalty on defense. As with regular single shot, this takes no recoil penalty. You fire one shot from each gun in your hands at the same target simultaneously. If a character chooses to wield two different weapons, use the worse values for limits, damage, and AP. Rather than trying to track two targets at once this is sighting one target with two weapons. Check with your GM, though, I don’t think it’s an unreasonable house rule to let the bonuses apply here.
Note: I remember reading in SR5 saying you don’t get smartlink/laser sight bonuses when firing two weapons at once.
#INTERVIEW ABOUT SHADOWRUN CUTTING ACES FREE#
All actions can be combined with the Multiple Attacks Free action and split as usual. If both guns have active smartlink systems and are wireless-active, you may apply the bonus to limit/dice pool. If a character doesn’t have ambidexterity, the -2 penalty for using the off-hand applies. Both guns must be firing in the same mode for these actions. These actions effectively turn two guns into one gun with a higher fire rate. I wanted to expand the options for ranged dual-wielding. No new gear or shotguns shells as we’ve been doing.
Today’s going to be a bit different from previous weeks, as our Homebrew Theater will be custom actions.